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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 15:38:23 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 17:19:02 -0700 |
commit | d22ebac678fa1c1d0a60048a72ba445e3ed190d1 (patch) | |
tree | a63ccd59b4bb01408be9fc5843c20f2f878e2cd2 /crawl-ref/source/spl-clouds.cc | |
parent | 5562ea36cc1ba917da155a9dd93e6bf71d022771 (diff) | |
download | crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.tar.gz crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.zip |
Separate 'permanent' and 'temporary' monster hit dice
As part of a wider scheme to make draining temporary.
Diffstat (limited to 'crawl-ref/source/spl-clouds.cc')
-rw-r--r-- | crawl-ref/source/spl-clouds.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-clouds.cc b/crawl-ref/source/spl-clouds.cc index 400b70f4b3..0ed204953c 100644 --- a/crawl-ref/source/spl-clouds.cc +++ b/crawl-ref/source/spl-clouds.cc @@ -331,7 +331,7 @@ int holy_flames(monster* caster, actor* defender) { const coord_def pos = defender->pos(); int cloud_count = 0; - const int dur = 8 + random2avg(caster->hit_dice * 3, 2); + const int dur = 8 + random2avg(caster->get_hit_dice() * 3, 2); for (adjacent_iterator ai(pos); ai; ++ai) { |