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authorRaphael Langella <raphael.langella@gmail.com>2011-01-29 10:19:28 +0100
committerRaphael Langella <raphael.langella@gmail.com>2011-01-29 10:19:28 +0100
commit55f503d985b139719b9040abb3d507814cfac131 (patch)
tree031a74671ca64bb79ba490ea2089502d9baaa542 /crawl-ref/source/spl-clouds.h
parentabea8293473f8b6faa96db5a286e62e7c250907d (diff)
downloadcrawl-ref-55f503d985b139719b9040abb3d507814cfac131.tar.gz
crawl-ref-55f503d985b139719b9040abb3d507814cfac131.zip
Fix casting cloud spells on (and through) walls.
Diffstat (limited to 'crawl-ref/source/spl-clouds.h')
-rw-r--r--crawl-ref/source/spl-clouds.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-clouds.h b/crawl-ref/source/spl-clouds.h
index 825b5e7cb6..b2e5a057f0 100644
--- a/crawl-ref/source/spl-clouds.h
+++ b/crawl-ref/source/spl-clouds.h
@@ -10,7 +10,7 @@ void big_cloud(cloud_type cl_type, const actor *agent, const coord_def& where,
int pow, int size, int spread_rate = -1, int colour = -1,
std::string name = "", std::string tile = "");
-int cast_big_c(int pow, cloud_type cty, const actor *caster, bolt &beam);
+bool cast_big_c(int pow, cloud_type cty, const actor *caster, bolt &beam);
void cast_ring_of_flames(int power);
void manage_fire_shield(int delay);