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authorSteve Melenchuk <smelenchuk@gmail.com>2014-02-25 22:35:01 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-02-25 22:36:16 -0700
commit00493949ad5e73cc4a331c186bcfe53ed2e3f65e (patch)
tree485a836d226a89e319e70b8a9889c1aaf4c50194 /crawl-ref/source/spl-damage.cc
parentd606b11bf2cfa8cf67e4b0631710028bf7dd4f62 (diff)
downloadcrawl-ref-00493949ad5e73cc4a331c186bcfe53ed2e3f65e.tar.gz
crawl-ref-00493949ad5e73cc4a331c186bcfe53ed2e3f65e.zip
Speed up Glaciate animation (gammafunk).
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r--crawl-ref/source/spl-damage.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc
index 28a50ff4e2..e79b5f28aa 100644
--- a/crawl-ref/source/spl-damage.cc
+++ b/crawl-ref/source/spl-damage.cc
@@ -2989,7 +2989,7 @@ spret_type cast_glaciate(actor *caster, int pow, coord_def aim, bool fail)
#endif
beam.draw_delay = 0;
- int zap_delay = 50;
+ int zap_delay = 25;
if (crawl_state.game_is_arena())
{
zap_delay *= Options.arena_delay;