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authorDracoOmega <draco_omega@live.com>2014-03-22 01:13:08 -0230
committerDracoOmega <draco_omega@live.com>2014-03-22 01:41:41 -0230
commit1040232743a18b2399901ff3cc3799e53ea2104d (patch)
tree62637e7dcd2db954c527b899d7e56d3cb9a3886f /crawl-ref/source/spl-damage.cc
parentfa59a01f93d0554f6bff16913938e437f8952a43 (diff)
downloadcrawl-ref-1040232743a18b2399901ff3cc3799e53ea2104d.tar.gz
crawl-ref-1040232743a18b2399901ff3cc3799e53ea2104d.zip
Buff rods of (fiery) destruction a bit
Both destruction and fiery destruction felt rather underwhelming in practice, particularly compared to the traditionally good rods. This lowers the level of random bolt from 5 to 4 (letting you get more than 3 shots from a full-capacity rod) and raises the damage on both (moreso for fiery than non-fiery destruction).
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r--crawl-ref/source/spl-damage.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc
index 700a0fabe1..1bc8f4f552 100644
--- a/crawl-ref/source/spl-damage.cc
+++ b/crawl-ref/source/spl-damage.cc
@@ -3049,7 +3049,7 @@ spret_type cast_random_bolt(int pow, bolt& beam, bool fail)
ZAP_CRYSTAL_BOLT,
ZAP_LIGHTNING_BOLT,
-1);
- zapping(zap, pow, beam, false);
+ zapping(zap, pow * 7 / 6 + 15, beam, false);
return SPRET_SUCCESS;
}