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authorShmuale Mark <shm.mark@gmail.com>2014-07-06 09:20:32 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-07-06 09:28:14 -0400
commit3167ec3d6532df95e4d16b1ec514199c66ec646d (patch)
treecb70f1159ce9cfaa5a82d1f2c5c748aed6ded7c1 /crawl-ref/source/spl-damage.cc
parentd9acbb9e23001793bc0acb1b6cfed9dedb9d66b7 (diff)
downloadcrawl-ref-3167ec3d6532df95e4d16b1ec514199c66ec646d.tar.gz
crawl-ref-3167ec3d6532df95e4d16b1ec514199c66ec646d.zip
Remove potions of strong poison.
Their peculiar depth restriction meant that when you found them, they were quite harmless. Even if the restriction were removed, they would be basically the same as potions of poison, since when they might be harmful the player would have little enough HP that the weaker potion could kill them. Their weight is distributed evenly among all other potions -- a very slight buff seems like a fine thing to do, especially since potion generation at D:2-10 isn't considered too good.
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r--crawl-ref/source/spl-damage.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc
index 6a8912e82d..f845d3ecdf 100644
--- a/crawl-ref/source/spl-damage.cc
+++ b/crawl-ref/source/spl-damage.cc
@@ -1462,9 +1462,6 @@ static int _ignite_poison_affect_item(item_def& item, bool in_inv, bool tracer =
// Burn poisonous potions.
switch (item.sub_type)
{
- case POT_STRONG_POISON:
- strength = 20 * item.quantity;
- break;
case POT_DEGENERATION:
case POT_POISON:
strength = 10 * item.quantity;
@@ -1759,7 +1756,6 @@ static bool maybe_abort_ignite()
{
switch (item.sub_type)
{
- case POT_STRONG_POISON:
case POT_DEGENERATION:
case POT_POISON:
prompt += "over ";