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authorChris Campbell <chriscampbell89@gmail.com>2014-07-08 14:56:12 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-07-08 15:12:41 +0100
commit34a3de93f540089d9090f1816b38e34bf2bce27c (patch)
treeb07f60466c5d56bbf96a2d2527932259d5e1af04 /crawl-ref/source/spl-damage.cc
parente7b52e16aab97479806c45da5a5bb0e9e420bef4 (diff)
downloadcrawl-ref-34a3de93f540089d9090f1816b38e34bf2bce27c.tar.gz
crawl-ref-34a3de93f540089d9090f1816b38e34bf2bce27c.zip
Fix hellfire burst being a different colour to hellfire zap
Hellfire was changed from red to lightred to distinguish it from normal fire in 3c4ea9ef4, but hellfire burst was unchanged and still red.
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r--crawl-ref/source/spl-damage.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc
index f845d3ecdf..25aea58cda 100644
--- a/crawl-ref/source/spl-damage.cc
+++ b/crawl-ref/source/spl-damage.cc
@@ -162,7 +162,7 @@ bool cast_hellfire_burst(int pow, bolt &beam)
beam.flavour = BEAM_HELLFIRE;
beam.real_flavour = beam.flavour;
beam.glyph = dchar_glyph(DCHAR_FIRED_BURST);
- beam.colour = RED;
+ beam.colour = LIGHTRED;
beam.beam_source = MHITYOU;
beam.thrower = KILL_YOU;
beam.obvious_effect = false;