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authorelliptic <hyperelliptical@gmail.com>2014-03-13 12:06:02 -0400
committerelliptic <hyperelliptical@gmail.com>2014-03-13 23:51:32 -0400
commit3c027b61f0f323eddc62729cbf1866f34e992bec (patch)
tree1d08c76419884b0545f980b7d8221bf3df90562b /crawl-ref/source/spl-damage.cc
parent3fd807fbee5244ade7096d3afb78d89f0da27f61 (diff)
downloadcrawl-ref-3c027b61f0f323eddc62729cbf1866f34e992bec.tar.gz
crawl-ref-3c027b61f0f323eddc62729cbf1866f34e992bec.zip
Increase the poison scale again.
100 wasn't actually good enough for some changes that need to be made.
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r--crawl-ref/source/spl-damage.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc
index c58dfb706f..2763adb2ac 100644
--- a/crawl-ref/source/spl-damage.cc
+++ b/crawl-ref/source/spl-damage.cc
@@ -1658,7 +1658,7 @@ static int _ignite_poison_player(coord_def where, int pow, int, actor *agent)
// natural poison (meaning that poisoned kobolds are not affected much
// worse than poisoned members of other races), but step down heavily beyond
// light poisoning (or we could easily one-shot a heavily poisoned character)
- str = max(str, (int)stepdown((double)you.duration[DUR_POISONING]/500, 2.25));
+ str = max(str, (int)stepdown((double)you.duration[DUR_POISONING]/5000, 2.25));
int damage = roll_dice(str, 5 + pow/7);
if (damage)