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author | DracoOmega <draco_omega@live.com> | 2014-03-05 15:29:29 -0330 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-06 09:58:17 -0700 |
commit | 4de17ae6ea930211b6ce6256f701586b98661aaf (patch) | |
tree | a5a549fc1fe5d904ad4d0447eb5bf5aaa4a957c8 /crawl-ref/source/spl-damage.cc | |
parent | 8420678ff88a47df61cc28105e7ea38362e6a331 (diff) | |
download | crawl-ref-4de17ae6ea930211b6ce6256f701586b98661aaf.tar.gz crawl-ref-4de17ae6ea930211b6ce6256f701586b98661aaf.zip |
Rescale Ignite Poison versus players to new poison system
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r-- | crawl-ref/source/spl-damage.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc index 53d1042a7f..07146362c1 100644 --- a/crawl-ref/source/spl-damage.cc +++ b/crawl-ref/source/spl-damage.cc @@ -1658,7 +1658,7 @@ static int _ignite_poison_player(coord_def where, int pow, int, actor *agent) // natural poison (meaning that poisoned kobolds are not affected much // worse than poisoned members of other races), but step down heavily beyond // light poisoning (or we could easily one-shot a heavily poisoned character) - str = max(str, (int)stepdown((double)you.duration[DUR_POISONING], 2.25)); + str = max(str, (int)stepdown((double)you.duration[DUR_POISONING]/20, 2.25)); int damage = roll_dice(str, 5 + pow/7); if (damage) |