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authorDracoOmega <draco_omega@live.com>2014-03-05 15:29:29 -0330
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-06 09:58:17 -0700
commit4de17ae6ea930211b6ce6256f701586b98661aaf (patch)
treea5a549fc1fe5d904ad4d0447eb5bf5aaa4a957c8 /crawl-ref/source/spl-damage.cc
parent8420678ff88a47df61cc28105e7ea38362e6a331 (diff)
downloadcrawl-ref-4de17ae6ea930211b6ce6256f701586b98661aaf.tar.gz
crawl-ref-4de17ae6ea930211b6ce6256f701586b98661aaf.zip
Rescale Ignite Poison versus players to new poison system
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r--crawl-ref/source/spl-damage.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc
index 53d1042a7f..07146362c1 100644
--- a/crawl-ref/source/spl-damage.cc
+++ b/crawl-ref/source/spl-damage.cc
@@ -1658,7 +1658,7 @@ static int _ignite_poison_player(coord_def where, int pow, int, actor *agent)
// natural poison (meaning that poisoned kobolds are not affected much
// worse than poisoned members of other races), but step down heavily beyond
// light poisoning (or we could easily one-shot a heavily poisoned character)
- str = max(str, (int)stepdown((double)you.duration[DUR_POISONING], 2.25));
+ str = max(str, (int)stepdown((double)you.duration[DUR_POISONING]/20, 2.25));
int damage = roll_dice(str, 5 + pow/7);
if (damage)