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author | Neil Moore <neil@s-z.org> | 2014-08-06 01:32:27 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2014-08-06 01:34:33 -0400 |
commit | 704e01190e9d1c09101b2fec04b36914d4bde231 (patch) | |
tree | e2a1238297e06004054b8cb750ac549e7f6ca949 /crawl-ref/source/spl-damage.cc | |
parent | 909ab742cb520ae388052bebbc1dcdc864f27b11 (diff) | |
download | crawl-ref-704e01190e9d1c09101b2fec04b36914d4bde231.tar.gz crawl-ref-704e01190e9d1c09101b2fec04b36914d4bde231.zip |
Recolour fragments of recoloured monsters.
Including ugly things, which were exploding with (per-cell) random
colours because their monster class uses BLACK.
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r-- | crawl-ref/source/spl-damage.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc index 590757ea90..1bbc2ea5e6 100644 --- a/crawl-ref/source/spl-damage.cc +++ b/crawl-ref/source/spl-damage.cc @@ -2119,7 +2119,7 @@ bool setup_fragmentation_beam(bolt &beam, int pow, const actor *caster, if (petrified) { beam.name = "blast of petrified fragments"; - beam.colour = mons_class_colour(mon->type); + beam.colour = mon->colour; beam.damage.num = 3; break; } |