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authorSteve Melenchuk <smelenchuk@gmail.com>2014-03-05 17:12:03 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-06 09:58:18 -0700
commit8c8973db9250266321953ebbbd8f543d4c5319d5 (patch)
tree19ca66e084ee2996865f6b13114b4978608aab44 /crawl-ref/source/spl-damage.cc
parentcc787a9b12ac36ad19dbca1b35a3f826a17761ab (diff)
downloadcrawl-ref-8c8973db9250266321953ebbbd8f543d4c5319d5.tar.gz
crawl-ref-8c8973db9250266321953ebbbd8f543d4c5319d5.zip
Change the end of poison message to "You are no longer poisoned."
As agreed upon on IRC.
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r--crawl-ref/source/spl-damage.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc
index 07146362c1..3212dcc786 100644
--- a/crawl-ref/source/spl-damage.cc
+++ b/crawl-ref/source/spl-damage.cc
@@ -1682,7 +1682,7 @@ static int _ignite_poison_player(coord_def where, int pow, int, actor *agent)
if (you.duration[DUR_POISONING] > 0)
{
- mpr("You feel that the poison has left your system.");
+ mprf(MSGCH_RECOVERY, "You are no longer poisoned.");
you.duration[DUR_POISONING] = 0;
}
}