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authorShmuale Mark <shm.mark@gmail.com>2014-05-09 15:25:19 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-09 16:01:05 -0400
commite1156a91a6a0b1bb26c7e7ee63710c3eefbd2739 (patch)
treef9fc79730a0a6f884e057fa24dd92e8790d13bdb /crawl-ref/source/spl-damage.cc
parentb5208daa1a15b563a0b96c09b329c81b3e42a5d6 (diff)
downloadcrawl-ref-e1156a91a6a0b1bb26c7e7ee63710c3eefbd2739.tar.gz
crawl-ref-e1156a91a6a0b1bb26c7e7ee63710c3eefbd2739.zip
Remove silver statues.
They have all the usual problems of summoners, stationary monsters, and special-cased interactions (with disintegration). Almost every single vault that had them was "OCS / silver statue / ice statue" or something like that, so fairly few actual changes had to be made.
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r--crawl-ref/source/spl-damage.cc9
1 files changed, 1 insertions, 8 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc
index 6c22a90b47..44981bd583 100644
--- a/crawl-ref/source/spl-damage.cc
+++ b/crawl-ref/source/spl-damage.cc
@@ -1096,7 +1096,6 @@ static int _shatter_mon_dice(const monster *mon)
case MONS_IRON_GOLEM:
case MONS_WAR_GARGOYLE:
case MONS_CRYSTAL_GUARDIAN:
- case MONS_SILVER_STATUE:
case MONS_ORANGE_STATUE:
case MONS_ROXANNE:
return 6;
@@ -2072,18 +2071,12 @@ bool setup_fragmentation_beam(bolt &beam, int pow, const actor *caster,
beam.damage.num = 3;
break;
- case MONS_SILVER_STATUE:
case MONS_ORANGE_STATUE:
case MONS_CRYSTAL_GUARDIAN:
case MONS_ROXANNE:
beam.ex_size = 2;
beam.damage.num = 4;
- if (mon->type == MONS_SILVER_STATUE)
- {
- beam.name = "blast of silver fragments";
- beam.colour = WHITE;
- }
- else if (mon->type == MONS_ORANGE_STATUE)
+ if (mon->type == MONS_ORANGE_STATUE)
{
beam.name = "blast of orange crystal shards";
beam.colour = LIGHTRED;