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author | Shmuale Mark <shm.mark@gmail.com> | 2014-05-09 15:25:19 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-05-09 16:01:05 -0400 |
commit | e1156a91a6a0b1bb26c7e7ee63710c3eefbd2739 (patch) | |
tree | f9fc79730a0a6f884e057fa24dd92e8790d13bdb /crawl-ref/source/spl-damage.cc | |
parent | b5208daa1a15b563a0b96c09b329c81b3e42a5d6 (diff) | |
download | crawl-ref-e1156a91a6a0b1bb26c7e7ee63710c3eefbd2739.tar.gz crawl-ref-e1156a91a6a0b1bb26c7e7ee63710c3eefbd2739.zip |
Remove silver statues.
They have all the usual problems of summoners, stationary monsters,
and special-cased interactions (with disintegration). Almost every
single vault that had them was "OCS / silver statue / ice statue"
or something like that, so fairly few actual changes had to be made.
Diffstat (limited to 'crawl-ref/source/spl-damage.cc')
-rw-r--r-- | crawl-ref/source/spl-damage.cc | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/crawl-ref/source/spl-damage.cc b/crawl-ref/source/spl-damage.cc index 6c22a90b47..44981bd583 100644 --- a/crawl-ref/source/spl-damage.cc +++ b/crawl-ref/source/spl-damage.cc @@ -1096,7 +1096,6 @@ static int _shatter_mon_dice(const monster *mon) case MONS_IRON_GOLEM: case MONS_WAR_GARGOYLE: case MONS_CRYSTAL_GUARDIAN: - case MONS_SILVER_STATUE: case MONS_ORANGE_STATUE: case MONS_ROXANNE: return 6; @@ -2072,18 +2071,12 @@ bool setup_fragmentation_beam(bolt &beam, int pow, const actor *caster, beam.damage.num = 3; break; - case MONS_SILVER_STATUE: case MONS_ORANGE_STATUE: case MONS_CRYSTAL_GUARDIAN: case MONS_ROXANNE: beam.ex_size = 2; beam.damage.num = 4; - if (mon->type == MONS_SILVER_STATUE) - { - beam.name = "blast of silver fragments"; - beam.colour = WHITE; - } - else if (mon->type == MONS_ORANGE_STATUE) + if (mon->type == MONS_ORANGE_STATUE) { beam.name = "blast of orange crystal shards"; beam.colour = LIGHTRED; |