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authorAdam Borowski <kilobyte@angband.pl>2011-06-04 12:45:58 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-06-04 14:29:27 +0200
commit42b103e704118203607541af896f338fec9e7a9e (patch)
treec2ef6dcba92ec892c2bc775da7ddac89cf9f95ba /crawl-ref/source/spl-damage.h
parent210d9a162db1cf667f0bf5276d67d941b5433014 (diff)
downloadcrawl-ref-42b103e704118203607541af896f338fec9e7a9e.tar.gz
crawl-ref-42b103e704118203607541af896f338fec9e7a9e.zip
Move some monster spell code around.
Diffstat (limited to 'crawl-ref/source/spl-damage.h')
-rw-r--r--crawl-ref/source/spl-damage.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-damage.h b/crawl-ref/source/spl-damage.h
index 0484ba7112..f1f05d624e 100644
--- a/crawl-ref/source/spl-damage.h
+++ b/crawl-ref/source/spl-damage.h
@@ -32,4 +32,8 @@ bool cast_tornado(int powc);
void tornado_damage(actor *caster, int dur);
void cancel_tornado();
+actor* forest_near_enemy(const actor *mon);
+void forest_message(const coord_def pos, const std::string msg,
+ msg_channel_type ch = MSGCH_PLAIN);
+ void forest_damage(const actor *mon);
#endif