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author | Adam Borowski <kilobyte@angband.pl> | 2011-06-04 12:45:58 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-06-04 14:29:27 +0200 |
commit | 42b103e704118203607541af896f338fec9e7a9e (patch) | |
tree | c2ef6dcba92ec892c2bc775da7ddac89cf9f95ba /crawl-ref/source/spl-damage.h | |
parent | 210d9a162db1cf667f0bf5276d67d941b5433014 (diff) | |
download | crawl-ref-42b103e704118203607541af896f338fec9e7a9e.tar.gz crawl-ref-42b103e704118203607541af896f338fec9e7a9e.zip |
Move some monster spell code around.
Diffstat (limited to 'crawl-ref/source/spl-damage.h')
-rw-r--r-- | crawl-ref/source/spl-damage.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-damage.h b/crawl-ref/source/spl-damage.h index 0484ba7112..f1f05d624e 100644 --- a/crawl-ref/source/spl-damage.h +++ b/crawl-ref/source/spl-damage.h @@ -32,4 +32,8 @@ bool cast_tornado(int powc); void tornado_damage(actor *caster, int dur); void cancel_tornado(); +actor* forest_near_enemy(const actor *mon); +void forest_message(const coord_def pos, const std::string msg, + msg_channel_type ch = MSGCH_PLAIN); + void forest_damage(const actor *mon); #endif |