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authorAdam Borowski <kilobyte@angband.pl>2012-08-28 12:53:02 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-08-29 23:27:05 +0200
commita6766e9807bf0f264b5c53c20d67a888a6cc89eb (patch)
tree0ab08c8ea714c1b729d2b96058c5a0ce10226a89 /crawl-ref/source/spl-damage.h
parent060cdc94aee46550578aea4a2c3e251490b8c1d2 (diff)
downloadcrawl-ref-a6766e9807bf0f264b5c53c20d67a888a6cc89eb.tar.gz
crawl-ref-a6766e9807bf0f264b5c53c20d67a888a6cc89eb.zip
Make shatter functions static again.
Diffstat (limited to 'crawl-ref/source/spl-damage.h')
-rw-r--r--crawl-ref/source/spl-damage.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/spl-damage.h b/crawl-ref/source/spl-damage.h
index 09f9be2109..518cd4f736 100644
--- a/crawl-ref/source/spl-damage.h
+++ b/crawl-ref/source/spl-damage.h
@@ -19,10 +19,6 @@ spret_type cast_toxic_radiance(int pow, bool non_player = false, bool fail = fal
spret_type cast_refrigeration(int pow, bool non_player = false,
bool freeze_potions = true, bool fail = false);
void sonic_damage(bool scream);
-int shatter_monsters(coord_def where, int pow, actor *agent);
-int shatter_items(coord_def where, int pow, actor *agent);
-int shatter_walls(coord_def where, int pow, actor *agent);
-int shatter_player(int pow, actor *wielder, bool devastator = false);
bool mons_shatter(monster* caster, bool actual = true);
void shillelagh(actor *wielder, coord_def where, int pow);
spret_type vampiric_drain(int pow, monster* mons, bool fail);