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authorRobert Vollmert <rvollmert@gmx.net>2010-09-14 15:59:18 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-09-14 15:59:18 +0200
commitd15c910ecacfb6b64e95ff149c784cc16563b5dd (patch)
tree846aca2eeb897a8d30d9b38d7aa1f48e9d8d106c /crawl-ref/source/spl-damage.h
parenta11d1da322873e2a2ff66d7fae2ce049a21769da (diff)
downloadcrawl-ref-d15c910ecacfb6b64e95ff149c784cc16563b5dd.tar.gz
crawl-ref-d15c910ecacfb6b64e95ff149c784cc16563b5dd.zip
Make large rocks do extra damage with sandblast.
They do up to 3d20 instead of 2d20 for stones. Can only be used by trolls and ogres.
Diffstat (limited to 'crawl-ref/source/spl-damage.h')
-rw-r--r--crawl-ref/source/spl-damage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.h b/crawl-ref/source/spl-damage.h
index ef796902a7..45aefb5cfd 100644
--- a/crawl-ref/source/spl-damage.h
+++ b/crawl-ref/source/spl-damage.h
@@ -26,7 +26,7 @@ void cast_discharge(int pow);
int disperse_monsters(coord_def where, int pow);
void cast_dispersal(int pow);
bool cast_fragmentation(int powc, const dist& spd);
-bool wielding_rocks();
+int wielding_rocks();
bool cast_sandblast(int powc, bolt &beam);
#endif