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authorAdam Borowski <kilobyte@angband.pl>2011-07-02 20:46:14 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-07-02 23:51:30 +0200
commitd4a23d08ed34e7bda4316a9ff0c531baf83f5ae4 (patch)
tree8d4d7786737e034e6a90613256b52e3cd3bdbb5e /crawl-ref/source/spl-damage.h
parentf88fa49f5e892439a01e7d6bbcd20370415bbd61 (diff)
downloadcrawl-ref-d4a23d08ed34e7bda4316a9ff0c531baf83f5ae4.tar.gz
crawl-ref-d4a23d08ed34e7bda4316a9ff0c531baf83f5ae4.zip
Don't lose a turn when cancelling an airstrike or striking an immune target.
The latter applies only to those you can see, of course.
Diffstat (limited to 'crawl-ref/source/spl-damage.h')
-rw-r--r--crawl-ref/source/spl-damage.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/spl-damage.h b/crawl-ref/source/spl-damage.h
index f1f05d624e..bf3b13c81e 100644
--- a/crawl-ref/source/spl-damage.h
+++ b/crawl-ref/source/spl-damage.h
@@ -17,9 +17,7 @@ void cast_refrigeration(int pow, bool non_player = false,
bool freeze_potions = true);
bool vampiric_drain(int pow, monster* mons);
bool cast_freeze(int pow, monster* mons);
-
-int airstrike(int pow, const dist &beam);
-
+bool cast_airstrike(int pow, const dist &beam);
void cast_shatter(int pow);
void cast_ignite_poison(int pow);
void cast_discharge(int pow);