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authorSteve Melenchuk <smelenchuk@gmail.com>2014-01-28 12:52:55 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-01-28 12:52:55 -0700
commitdab6825aa234e9b898c620ce05327b67264fedaf (patch)
tree6238bc89ec8b90e98f063969f5ef3a668a173567 /crawl-ref/source/spl-damage.h
parent7ad9fedfe6f1e7b45d9f49b8369ed327c58aec27 (diff)
parent1437299f7f3f6ffcd2f4fcd5b787d84df729bb69 (diff)
downloadcrawl-ref-dab6825aa234e9b898c620ce05327b67264fedaf.tar.gz
crawl-ref-dab6825aa234e9b898c620ce05327b67264fedaf.zip
Merge branch 'demonspawn-enemies'
With the forest dispersal work done, and with everything working up to the original designer's standards, this is ready for trunk. Conflicts: crawl-ref/source/beam.cc crawl-ref/source/dat/des/branches/pan.des crawl-ref/source/enum.h crawl-ref/source/hiscores.cc crawl-ref/source/melee_attack.cc crawl-ref/source/mgen_enum.h crawl-ref/source/mon-cast.cc crawl-ref/source/mon-data.h crawl-ref/source/mon-ench.cc crawl-ref/source/mon-info.cc crawl-ref/source/mon-info.h crawl-ref/source/mon-place.cc crawl-ref/source/mon-spll.h crawl-ref/source/mon-stuff.cc crawl-ref/source/mon-util.cc crawl-ref/source/mutation.cc crawl-ref/source/output.cc crawl-ref/source/player.cc crawl-ref/source/spl-data.h crawl-ref/source/status.cc crawl-ref/source/wiz-you.cc
Diffstat (limited to 'crawl-ref/source/spl-damage.h')
-rw-r--r--crawl-ref/source/spl-damage.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.h b/crawl-ref/source/spl-damage.h
index f874e71ef0..f19db4d73f 100644
--- a/crawl-ref/source/spl-damage.h
+++ b/crawl-ref/source/spl-damage.h
@@ -11,7 +11,8 @@ spret_type cast_delayed_fireball(bool fail);
void setup_fire_storm(const actor *source, int pow, bolt &beam);
spret_type cast_fire_storm(int pow, bolt &beam, bool fail);
bool cast_hellfire_burst(int pow, bolt &beam);
-spret_type cast_chain_lightning(int pow, const actor *caster, bool fail = false);
+spret_type cast_chain_spell(spell_type spell_cast, int pow,
+ const actor *caster, bool fail = false);
spret_type cast_los_attack_spell(spell_type spell, int pow, actor* agent,
bool actual, bool added_effects = true,