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authorSteve Melenchuk <smelenchuk@gmail.com>2014-01-20 22:54:01 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-01-21 22:11:38 -0700
commite2db22773fb7c8ddd1ec28084e0dfe63d6f24f1e (patch)
tree49409d84a145895818477c7c24bcb2b60026dc88 /crawl-ref/source/spl-damage.h
parent787699c57155e49afaed65bdd51e8d88baa7a6eb (diff)
downloadcrawl-ref-e2db22773fb7c8ddd1ec28084e0dfe63d6f24f1e.tar.gz
crawl-ref-e2db22773fb7c8ddd1ec28084e0dfe63d6f24f1e.zip
Demonspawn chaos champions: Chain of Chaos.
This blatantly hijacks the chain lightning code for its own purposes, but it works somehow. Xom roars with laughter!
Diffstat (limited to 'crawl-ref/source/spl-damage.h')
-rw-r--r--crawl-ref/source/spl-damage.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-damage.h b/crawl-ref/source/spl-damage.h
index b70d699e17..e9b7b575c8 100644
--- a/crawl-ref/source/spl-damage.h
+++ b/crawl-ref/source/spl-damage.h
@@ -11,7 +11,8 @@ spret_type cast_delayed_fireball(bool fail);
void setup_fire_storm(const actor *source, int pow, bolt &beam);
spret_type cast_fire_storm(int pow, bolt &beam, bool fail);
bool cast_hellfire_burst(int pow, bolt &beam);
-spret_type cast_chain_lightning(int pow, const actor *caster, bool fail = false);
+spret_type cast_chain_spell(spell_type spell_cast, int pow,
+ const actor *caster, bool fail = false);
spret_type cast_los_attack_spell(spell_type spell, int pow, actor* agent,
bool actual, bool added_effects = true,