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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-10 20:20:54 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-10 21:38:22 -0600 |
commit | 2a5c544ae8650b4a2e5aed57a487cbdf1731d487 (patch) | |
tree | 4a27ac2195a982f4fa01d3dc950d2ef22b4668bd /crawl-ref/source/spl-data.h | |
parent | 551055afaa86b1b141c89ecd9948a865fa779e6f (diff) | |
download | crawl-ref-2a5c544ae8650b4a2e5aed57a487cbdf1731d487.tar.gz crawl-ref-2a5c544ae8650b4a2e5aed57a487cbdf1731d487.zip |
New monster spell: Drain Magic.
It's an antimagic enchantment, borrowing the code from melee antimagic
(which now internally refers to the new beam type).
I have a vague notion that this might remove antimagic effects from the
caster at some point, but that's for later.
Diffstat (limited to 'crawl-ref/source/spl-data.h')
-rw-r--r-- | crawl-ref/source/spl-data.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-data.h b/crawl-ref/source/spl-data.h index d933b16fec..6dce9e1866 100644 --- a/crawl-ref/source/spl-data.h +++ b/crawl-ref/source/spl-data.h @@ -3763,6 +3763,19 @@ struct spell_desc }, { + SPELL_DRAIN_MAGIC, "Drain Magic", + SPTYP_HEXES, + SPFLAG_DIR_OR_TARGET | SPFLAG_MONSTER, + 5, + 200, + LOS_RADIUS, LOS_RADIUS, + 0, + NULL, + true, + false, +}, + +{ SPELL_NO_SPELL, "nonexistent spell", 0, SPFLAG_TESTING, |