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authorDracoOmega <draco_omega@live.com>2014-02-20 00:49:10 -0330
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-06 09:58:03 -0700
commit6898a1edec237ad7a9879132f1c95a8121cfe9cb (patch)
treea0d8a41dfece1b4c8c07562a0f7801aa7d4ab4e6 /crawl-ref/source/spl-data.h
parente2bf042635a0c54d549853dd98476047079cfc4c (diff)
downloadcrawl-ref-6898a1edec237ad7a9879132f1c95a8121cfe9cb.tar.gz
crawl-ref-6898a1edec237ad7a9879132f1c95a8121cfe9cb.zip
Scale summoned Ice Beasts' HD with spellpower
A lot of summoning spells in general have scaling problems, being very strong when they outclass their opponent and extremely weak when outclassed by them (much moreso than with conjurations), as well as gaining little real benefit from additional spellpower. This meant that many would be extremely strong when first castable, only to quickly become almost obsolete. This was especially evident with Ice Beast, being the top-end spell in a background dedicated to summoning, yet having longevity that was dramatically worse than the top-end spell of nearly every other book background. This aims to create more parity in that respect by increasing ice beast HD with spellpower, which will increase both their durability and their cold damage. Ideally, I think they should be able to remain a core summoner tool into midgame (or somewhat beyond), as fireball or LRD or throw icicle or lightning bolt already do, and which the current non-scaling version does not. (The numbers assigned here are still provisional, of course).
Diffstat (limited to 'crawl-ref/source/spl-data.h')
-rw-r--r--crawl-ref/source/spl-data.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-data.h b/crawl-ref/source/spl-data.h
index 2238fc6a77..e8e5295227 100644
--- a/crawl-ref/source/spl-data.h
+++ b/crawl-ref/source/spl-data.h
@@ -851,7 +851,7 @@ struct spell_desc
SPTYP_ICE | SPTYP_SUMMONING,
SPFLAG_BATTLE,
4,
- 200,
+ 100,
-1, -1,
0,
NULL,