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author | DracoOmega <draco_omega@live.com> | 2014-02-20 00:49:10 -0330 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-06 09:58:03 -0700 |
commit | 6898a1edec237ad7a9879132f1c95a8121cfe9cb (patch) | |
tree | a0d8a41dfece1b4c8c07562a0f7801aa7d4ab4e6 /crawl-ref/source/spl-data.h | |
parent | e2bf042635a0c54d549853dd98476047079cfc4c (diff) | |
download | crawl-ref-6898a1edec237ad7a9879132f1c95a8121cfe9cb.tar.gz crawl-ref-6898a1edec237ad7a9879132f1c95a8121cfe9cb.zip |
Scale summoned Ice Beasts' HD with spellpower
A lot of summoning spells in general have scaling problems, being
very strong when they outclass their opponent and extremely weak
when outclassed by them (much moreso than with conjurations), as
well as gaining little real benefit from additional spellpower.
This meant that many would be extremely strong when first castable,
only to quickly become almost obsolete.
This was especially evident with Ice Beast, being the top-end spell
in a background dedicated to summoning, yet having longevity that
was dramatically worse than the top-end spell of nearly every other
book background. This aims to create more parity in that respect by
increasing ice beast HD with spellpower, which will increase both
their durability and their cold damage.
Ideally, I think they should be able to remain a core summoner tool
into midgame (or somewhat beyond), as fireball or LRD or throw icicle
or lightning bolt already do, and which the current non-scaling version
does not. (The numbers assigned here are still provisional, of course).
Diffstat (limited to 'crawl-ref/source/spl-data.h')
-rw-r--r-- | crawl-ref/source/spl-data.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-data.h b/crawl-ref/source/spl-data.h index 2238fc6a77..e8e5295227 100644 --- a/crawl-ref/source/spl-data.h +++ b/crawl-ref/source/spl-data.h @@ -851,7 +851,7 @@ struct spell_desc SPTYP_ICE | SPTYP_SUMMONING, SPFLAG_BATTLE, 4, - 200, + 100, -1, -1, 0, NULL, |