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authorJeekaroose <sneakcow@gmail.com>2014-04-29 18:13:57 +0000
committerNicholas Feinberg <pleasingfung@gmail.com>2014-05-27 19:18:48 -0700
commitea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2 (patch)
tree872614b46ea2bd88440fb48c74ef4d2ed8fcdbff /crawl-ref/source/spl-data.h
parent6d64fec83a704290ab625343839f31141b2310a3 (diff)
downloadcrawl-ref-ea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2.tar.gz
crawl-ref-ea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2.zip
Change Tukima to be a targeted spell
(Committer's note: The old Tukima's Dance was fiddly and not well-liked. Changing it into something hexier seemed like a popular & reasonable idea. I refactored the spell code & fixed a few small issues.)
Diffstat (limited to 'crawl-ref/source/spl-data.h')
-rw-r--r--crawl-ref/source/spl-data.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/spl-data.h b/crawl-ref/source/spl-data.h
index 2c33af4250..423d6a9346 100644
--- a/crawl-ref/source/spl-data.h
+++ b/crawl-ref/source/spl-data.h
@@ -1054,14 +1054,14 @@ static const struct spell_desc spelldata[] =
{
SPELL_TUKIMAS_DANCE, "Tukima's Dance",
SPTYP_HEXES,
- SPFLAG_NONE,
+ SPFLAG_DIR_OR_TARGET,
5,
- 100,
- -1, -1,
+ 200,
+ LOS_RADIUS, LOS_RADIUS,
0,
NULL,
- false,
- false
+ true,
+ true
},
{