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authorChris Oelmueller <chris.oelmueller@gmail.com>2014-01-26 23:10:14 +0100
committerShmuale Mark <shm.mark@gmail.com>2014-03-11 22:54:41 -0400
commitc5434703b61cb9c3befa8a0969812b8ba2841f35 (patch)
tree93ca524ae310fc170cff2a1bf53a15be9f77f5f0 /crawl-ref/source/spl-goditem.cc
parente1215c86b0e34c506d8775575b1ec7b8a4aeb5f3 (diff)
downloadcrawl-ref-c5434703b61cb9c3befa8a0969812b8ba2841f35.tar.gz
crawl-ref-c5434703b61cb9c3befa8a0969812b8ba2841f35.zip
Remove `auto_list` option
It has been defaulting to `true` for a while now. That setting provides a nicer interface overall and there is little reason to support alter- nate input methods. Some prompts asking for a letter have not been adjusted, for example evoking a rod with multiple spells. Those are hopefully gone soon anyways. [Committer's note: The option had no known uses except by bots, and those could work without it. And, of course, multi-spell rods are gone.]
Diffstat (limited to 'crawl-ref/source/spl-goditem.cc')
-rw-r--r--crawl-ref/source/spl-goditem.cc11
1 files changed, 4 insertions, 7 deletions
diff --git a/crawl-ref/source/spl-goditem.cc b/crawl-ref/source/spl-goditem.cc
index 9bbf01d2cb..25510f727b 100644
--- a/crawl-ref/source/spl-goditem.cc
+++ b/crawl-ref/source/spl-goditem.cc
@@ -92,8 +92,7 @@ int identify(int power, int item_slot, bool alreadyknown, string *pre_msg)
&& (!is_deck(item) || top_card_is_known(item)))
{
mpr("Choose an unidentified item, or Esc to abort.");
- if (Options.auto_list)
- more();
+ more();
item_slot = -1;
continue;
}
@@ -137,7 +136,7 @@ int identify(int power, int item_slot, bool alreadyknown, string *pre_msg)
learned_something_new(HINT_INACCURACY);
}
- if (Options.auto_list && id_used > identified)
+ if (id_used > identified)
more();
// In case we get to try again.
@@ -663,8 +662,7 @@ static bool _selectively_remove_curse(string *pre_msg)
|| &item == you.weapon() && !is_weapon(item))
{
mpr("Choose a cursed equipped item, or Esc to abort.");
- if (Options.auto_list)
- more();
+ more();
continue;
}
@@ -751,8 +749,7 @@ static bool _selectively_curse_item(bool armour, string *pre_msg)
{
mprf("Choose an uncursed equipped piece of %s, or Esc to abort.",
armour ? "armour" : "jewellery");
- if (Options.auto_list)
- more();
+ more();
continue;
}