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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/spl-goditem.h
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/spl-goditem.h')
-rw-r--r--crawl-ref/source/spl-goditem.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/spl-goditem.h b/crawl-ref/source/spl-goditem.h
index d4334e2d99..a913ec7c1d 100644
--- a/crawl-ref/source/spl-goditem.h
+++ b/crawl-ref/source/spl-goditem.h
@@ -1,7 +1,7 @@
#ifndef SPL_GODITEM_H
#define SPL_GODITEM_H
-int identify(int power, int item_slot = -1, std::string *pre_msg = NULL);
+int identify(int power, int item_slot = -1, string *pre_msg = NULL);
int cast_healing(int pow, int max_pow, bool divine_ability = false,
const coord_def& where = coord_def(0, 0),
bool not_self = false, targ_mode_type mode = TARG_NUM_MODES);
@@ -11,8 +11,8 @@ void antimagic();
int detect_traps(int pow);
int detect_items(int pow);
int detect_creatures(int pow, bool telepathic = false);
-bool remove_curse(bool alreadyknown = true, std::string *pre_msg = NULL);
-bool curse_item(bool armour, bool alreadyknown, std::string *pre_msg = NULL);
+bool remove_curse(bool alreadyknown = true, string *pre_msg = NULL);
+bool curse_item(bool armour, bool alreadyknown, string *pre_msg = NULL);
bool entomb(int pow);
bool cast_imprison(int pow, monster* mons, int source);