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authorSteve Melenchuk <smelenchuk@gmail.com>2014-03-01 22:24:34 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-01 22:29:12 -0700
commit8965cfaeaf5031f6bf24bdef5d686d4090f7f50c (patch)
tree14252cd35ab3e0389d661b00ba8aac6ebe601d3d /crawl-ref/source/spl-goditem.h
parent7bbdbfb4c8d38454437051ac89c9d7d541fb87a9 (diff)
downloadcrawl-ref-8965cfaeaf5031f6bf24bdef5d686d4090f7f50c.tar.gz
crawl-ref-8965cfaeaf5031f6bf24bdef5d686d4090f7f50c.zip
Finish making all scrolls read ID.
This includes identify, enchant armour, and recharging. A lot of now-unnecessary code goes away with this.
Diffstat (limited to 'crawl-ref/source/spl-goditem.h')
-rw-r--r--crawl-ref/source/spl-goditem.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-goditem.h b/crawl-ref/source/spl-goditem.h
index a913ec7c1d..f921c763b2 100644
--- a/crawl-ref/source/spl-goditem.h
+++ b/crawl-ref/source/spl-goditem.h
@@ -1,7 +1,8 @@
#ifndef SPL_GODITEM_H
#define SPL_GODITEM_H
-int identify(int power, int item_slot = -1, string *pre_msg = NULL);
+int identify(int power, int item_slot = -1, bool alreadyknown = true,
+ string *pre_msg = NULL);
int cast_healing(int pow, int max_pow, bool divine_ability = false,
const coord_def& where = coord_def(0, 0),
bool not_self = false, targ_mode_type mode = TARG_NUM_MODES);