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authorShmuale Mark <shm.mark@gmail.com>2014-07-06 10:09:21 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-07-06 19:45:38 -0400
commit0b870a835f2875b130ca6932827c255fa48073dd (patch)
treefaa7c9d4affffb2478238448d75d01eb82ac0172 /crawl-ref/source/spl-miscast.cc
parent747894c923de6c2e841bc03e33b0cc2723d8c319 (diff)
downloadcrawl-ref-0b870a835f2875b130ca6932827c255fa48073dd.tar.gz
crawl-ref-0b870a835f2875b130ca6932827c255fa48073dd.zip
Replace potions of paralysis with potions of cancellation.
!para was sort of problematic in that in combat, it would basically be a game-over effect, especially at the low HP people generally panic-quaff at, and almost entirely harmless outside of combat. Neither effect is very interesting. Dispelling has the potential to be bad, if you hadn't identified it and had used some other buffing potions, and lends itself to many more interesting tactical situations. "Cancellation" is just the first thing that popped into my head; feel free to send buckets of paint to recolour the bikeshed with.
Diffstat (limited to 'crawl-ref/source/spl-miscast.cc')
-rw-r--r--crawl-ref/source/spl-miscast.cc3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/spl-miscast.cc b/crawl-ref/source/spl-miscast.cc
index 7eb3e0c4f1..a17a5bb43e 100644
--- a/crawl-ref/source/spl-miscast.cc
+++ b/crawl-ref/source/spl-miscast.cc
@@ -609,9 +609,6 @@ void MiscastEffect::_potion_effect(potion_type pot_eff, int pot_pow)
case POT_SLOWING:
target->slow_down(act_source, pot_pow);
break;
- case POT_PARALYSIS:
- target->paralyse(act_source, pot_pow, cause);
- break;
case POT_CONFUSION:
target->confuse(act_source, pot_pow);
break;