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authorDracoOmega <draco_omega@live.com>2013-05-27 17:41:30 -0230
committerDracoOmega <draco_omega@live.com>2013-05-27 17:43:37 -0230
commit56cd2e8f121f16692030cb01d303eb6906fe86b8 (patch)
tree1884e7e7e8071b8a3b4fa8f85a9f945b6e3cb826 /crawl-ref/source/spl-miscast.cc
parentdaf1fe9ca54ff1077abdb982bea665cbf6176ba0 (diff)
downloadcrawl-ref-56cd2e8f121f16692030cb01d303eb6906fe86b8.tar.gz
crawl-ref-56cd2e8f121f16692030cb01d303eb6906fe86b8.zip
Reduce the number of shadows summoned by necro miscasts from 1-3 to 1-2
This is still stronger than the old effect, of course. Maybe it should just summon one?
Diffstat (limited to 'crawl-ref/source/spl-miscast.cc')
-rw-r--r--crawl-ref/source/spl-miscast.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-miscast.cc b/crawl-ref/source/spl-miscast.cc
index d78a0ddf91..272dd8d704 100644
--- a/crawl-ref/source/spl-miscast.cc
+++ b/crawl-ref/source/spl-miscast.cc
@@ -1751,7 +1751,7 @@ void MiscastEffect::_necromancy(int severity)
{
bool success = false;
- for (int i = random2(3); i >= 0; --i)
+ for (int i = random2(2); i >= 0; --i)
{
if (_create_monster(MONS_SHADOW, 2, true))
success = true;