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authorChris Campbell <chriscampbell89@gmail.com>2014-04-21 13:46:34 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-04-21 13:46:34 +0100
commitb12d416045029ac6fd4b99d6e596a71a64a549b8 (patch)
tree754f61cc6226162236761107c5db6bb614e6857d /crawl-ref/source/spl-miscast.cc
parentb26a5055fa7c9c6c36b3310275c068ca489b1691 (diff)
downloadcrawl-ref-b12d416045029ac6fd4b99d6e596a71a64a549b8.tar.gz
crawl-ref-b12d416045029ac6fd4b99d6e596a71a64a549b8.zip
Fix Zot traps sometimes applying a player-only effect to monsters (Nivim)
A case was removed from the switch (145100d5) but the condition hadn't changed.
Diffstat (limited to 'crawl-ref/source/spl-miscast.cc')
-rw-r--r--crawl-ref/source/spl-miscast.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-miscast.cc b/crawl-ref/source/spl-miscast.cc
index f1cd38d8db..8f3c49c664 100644
--- a/crawl-ref/source/spl-miscast.cc
+++ b/crawl-ref/source/spl-miscast.cc
@@ -2997,7 +2997,7 @@ void MiscastEffect::_zot()
case 3: // other misc stuff
reroll_2:
// Cases at the end are for players only.
- switch (random2(target->is_player() ? 15 : 10))
+ switch (random2(target->is_player() ? 14 : 9))
{
case 0:
target->paralyse(act_source, 2 + random2(4), cause);