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authorAdam Borowski <kilobyte@angband.pl>2013-12-21 00:12:45 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-12-21 00:12:45 +0100
commitcab063e5e304ab59f2f5604f0c0a83be371e7a3e (patch)
treea77303942b9945a9b687daba84c5e43430a4bed6 /crawl-ref/source/spl-miscast.h
parentd2bcb779ddd4339aa77e30d1f6d80a7a98cc6b81 (diff)
downloadcrawl-ref-cab063e5e304ab59f2f5604f0c0a83be371e7a3e.tar.gz
crawl-ref-cab063e5e304ab59f2f5604f0c0a83be371e7a3e.zip
Drop double newlines where they seem to serve no purpose.
Sometimes, they're there to emphasize a break between two sections of code, which is good. In a majority of cases, though, they're just inconsistent.
Diffstat (limited to 'crawl-ref/source/spl-miscast.h')
-rw-r--r--crawl-ref/source/spl-miscast.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-miscast.h b/crawl-ref/source/spl-miscast.h
index e804253055..570717af0a 100644
--- a/crawl-ref/source/spl-miscast.h
+++ b/crawl-ref/source/spl-miscast.h
@@ -41,7 +41,6 @@ public:
int _lethality_margin = 0,
string _hand_str = "", bool _can_plural_hand = true);
-
~MiscastEffect();
void do_miscast();