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authorAdam Borowski <kilobyte@angband.pl>2010-12-10 13:58:34 +0100
committerAdam Borowski <kilobyte@angband.pl>2010-12-10 14:06:15 +0100
commitebc64e93b04ad92c1652180c250bc5bc7d70518d (patch)
tree7a001e54a5fd79b3db72a8485ae5774abb360c2c /crawl-ref/source/spl-monench.cc
parent3f2134ce119e4285323e646aadf20b887b7ee403 (diff)
downloadcrawl-ref-ebc64e93b04ad92c1652180c250bc5bc7d70518d.tar.gz
crawl-ref-ebc64e93b04ad92c1652180c250bc5bc7d70518d.zip
Thin spellbooks somewhat.
* Bone Shards: 0 use both in 0.4 and 0.7 winner stats. Requires tedious messing with components. * Tame Beasts: 0 use, gives very weak pets for its level, with lots of preparation can be abused ("Rupert farming"). * Portal: very little use, convoluted mechanics.
Diffstat (limited to 'crawl-ref/source/spl-monench.cc')
-rw-r--r--crawl-ref/source/spl-monench.cc63
1 files changed, 0 insertions, 63 deletions
diff --git a/crawl-ref/source/spl-monench.cc b/crawl-ref/source/spl-monench.cc
index da32620100..ad03da3661 100644
--- a/crawl-ref/source/spl-monench.cc
+++ b/crawl-ref/source/spl-monench.cc
@@ -51,69 +51,6 @@ void cast_mass_sleep(int pow)
apply_area_visible(_sleep_monsters, pow);
}
-// This is a hack until we set an is_beast flag in the monster data
-// (which we might never do, this is sort of minor.)
-// It's a list of monster types which can be affected by beast taming.
-static bool _is_domesticated_animal(int type)
-{
- const monster_type types[] = {
- MONS_GIANT_BAT, MONS_HOUND, MONS_JACKAL, MONS_RAT,
- MONS_YAK, MONS_WYVERN, MONS_HIPPOGRIFF, MONS_GRIFFON,
- MONS_DEATH_YAK, MONS_WAR_DOG, MONS_GREY_RAT,
- MONS_GREEN_RAT, MONS_ORANGE_RAT, MONS_SHEEP,
- MONS_HOG, MONS_GIANT_FROG, MONS_GIANT_TOAD,
- MONS_SPINY_FROG, MONS_BLINK_FROG, MONS_WOLF, MONS_WARG,
- MONS_BEAR, MONS_GRIZZLY_BEAR, MONS_POLAR_BEAR, MONS_BLACK_BEAR
- };
-
- for (unsigned int i = 0; i < ARRAYSZ(types); ++i)
- if (types[i] == type)
- return (true);
-
- return (false);
-}
-
-static int _tame_beast_monsters(coord_def where, int pow, int, actor *)
-{
- monster* mons = monster_at(where);
- if (mons == NULL)
- return 0;
-
- if (!_is_domesticated_animal(mons->type) || mons->friendly()
- || player_will_anger_monster(mons))
- {
- return 0;
- }
-
- if (you.species == SP_CAT && mons_genus(mons->type) == MONS_HOUND)
- return 0;
-
- // 50% bonus for dogs
- if (mons->type == MONS_HOUND || mons->type == MONS_WAR_DOG)
- pow += (pow / 2);
-
- if (you.species == SP_HILL_ORC && mons->type == MONS_WARG)
- pow += (pow / 2);
-
- if (mons->check_res_magic(pow) > 0)
- return 0;
-
- simple_monster_message(mons, " is tamed!");
-
- if (random2(100) < random2(pow / 10))
- mons->attitude = ATT_FRIENDLY; // permanent
- else
- mons->add_ench(ENCH_CHARM); // temporary
- mons_att_changed(mons);
-
- return 1;
-}
-
-void cast_tame_beasts(int pow)
-{
- apply_area_visible(_tame_beast_monsters, pow);
-}
-
bool backlight_monsters(coord_def where, int pow, int garbage)
{
UNUSED(pow);