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authorelliptic <hyperelliptical@gmail.com>2012-07-22 03:02:48 -0400
committerelliptic <hyperelliptical@gmail.com>2012-07-22 03:02:48 -0400
commit04b0d18f90d0ee95af0143a6a58923141dd08d4c (patch)
treedd4134672e1612631221cc6acb0f1ea256bd0c24 /crawl-ref/source/spl-monench.h
parent03db133eac1d77d6149b11cf624a6b1d64760f64 (diff)
downloadcrawl-ref-04b0d18f90d0ee95af0143a6a58923141dd08d4c.tar.gz
crawl-ref-04b0d18f90d0ee95af0143a6a58923141dd08d4c.zip
Remove Projected Noise.
A L2 spell that lets you get the rune from Tomb:3 without seeing a single mummy there or lets you pick through the loot on a late Zig level at your leisure... the idea of the spell is neat, but it is hugely overpowered in certain places if you know how to use it (while being near-useless most of the rest of the time) and I don't see much hope of balancing it.
Diffstat (limited to 'crawl-ref/source/spl-monench.h')
-rw-r--r--crawl-ref/source/spl-monench.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-monench.h b/crawl-ref/source/spl-monench.h
index 064ec009a5..294a66226b 100644
--- a/crawl-ref/source/spl-monench.h
+++ b/crawl-ref/source/spl-monench.h
@@ -10,6 +10,4 @@ bool backlight_monsters(coord_def where, int pow, int garbage);
//returns true if it slowed the monster
bool do_slow_monster(monster* mon, const actor *agent, int dur = 0);
-spret_type project_noise(bool fail);
-
#endif