diff options
author | elliptic <hyperelliptical@gmail.com> | 2012-07-22 03:02:48 -0400 |
---|---|---|
committer | elliptic <hyperelliptical@gmail.com> | 2012-07-22 03:02:48 -0400 |
commit | 04b0d18f90d0ee95af0143a6a58923141dd08d4c (patch) | |
tree | dd4134672e1612631221cc6acb0f1ea256bd0c24 /crawl-ref/source/spl-monench.h | |
parent | 03db133eac1d77d6149b11cf624a6b1d64760f64 (diff) | |
download | crawl-ref-04b0d18f90d0ee95af0143a6a58923141dd08d4c.tar.gz crawl-ref-04b0d18f90d0ee95af0143a6a58923141dd08d4c.zip |
Remove Projected Noise.
A L2 spell that lets you get the rune from Tomb:3 without seeing a single
mummy there or lets you pick through the loot on a late Zig level at your
leisure... the idea of the spell is neat, but it is hugely overpowered in
certain places if you know how to use it (while being near-useless most of
the rest of the time) and I don't see much hope of balancing it.
Diffstat (limited to 'crawl-ref/source/spl-monench.h')
-rw-r--r-- | crawl-ref/source/spl-monench.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-monench.h b/crawl-ref/source/spl-monench.h index 064ec009a5..294a66226b 100644 --- a/crawl-ref/source/spl-monench.h +++ b/crawl-ref/source/spl-monench.h @@ -10,6 +10,4 @@ bool backlight_monsters(coord_def where, int pow, int garbage); //returns true if it slowed the monster bool do_slow_monster(monster* mon, const actor *agent, int dur = 0); -spret_type project_noise(bool fail); - #endif |