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authorSteve Melenchuk <smelenchuk@gmail.com>2013-05-28 19:21:06 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2013-05-28 19:21:06 -0600
commit8e67a1927623eb2ca88e8088248ce0874d7d227f (patch)
tree9f1c1a75cb180bec0cd7c2f464fdc95197d37a27 /crawl-ref/source/spl-monench.h
parentdc5062ff1de130b4c94ae98e30af9096ec19cfd8 (diff)
downloadcrawl-ref-8e67a1927623eb2ca88e8088248ce0874d7d227f.tar.gz
crawl-ref-8e67a1927623eb2ca88e8088248ce0874d7d227f.zip
More variety for Forest monster spell sets.
Fauns, tengu conjurers, and tengu reavers now have multiple spell sets - the former focusing on various low-level hexes and the latter two getting various schools of conjuration magic. All of the above have had empty spell slots assigned duplicate copies of spells so that more spells are cast. Pan can now also cast Metabolic Englaciation; thus, he can confuse and slow entire bands of enemies! (Leave your orc horde at home, Beoghites!)
Diffstat (limited to 'crawl-ref/source/spl-monench.h')
-rw-r--r--crawl-ref/source/spl-monench.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-monench.h b/crawl-ref/source/spl-monench.h
index 294a66226b..d52b3684c0 100644
--- a/crawl-ref/source/spl-monench.h
+++ b/crawl-ref/source/spl-monench.h
@@ -3,6 +3,7 @@
#include "spl-cast.h"
+int englaciate(coord_def where, int pow, int, actor *agent);
spret_type cast_englaciation(int pow, bool fail);
void cast_tame_beasts(int pow);
bool backlight_monsters(coord_def where, int pow, int garbage);