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author | Chris Campbell <chriscampbell89@gmail.com> | 2011-11-11 18:13:50 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2011-11-11 18:43:52 +0000 |
commit | d390da27add73321251544b619f022bd379659d7 (patch) | |
tree | 27c76e4584a41cd06a2f1a7ffb178d6070c8bc6b /crawl-ref/source/spl-monench.h | |
parent | 06c2b9242f50cc30b0c792de7fdcfd87521bf506 (diff) | |
download | crawl-ref-d390da27add73321251544b619f022bd379659d7.tar.gz crawl-ref-d390da27add73321251544b619f022bd379659d7.zip |
Remove Metabolic Englaciation
It's never really used, since sleeping multiple monsters at a time
is actually worse than doing it one at a time with EH (since when you
sleep lots of monsters at once they'll just all wake up together).
Diffstat (limited to 'crawl-ref/source/spl-monench.h')
-rw-r--r-- | crawl-ref/source/spl-monench.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-monench.h b/crawl-ref/source/spl-monench.h index 01fb344e0c..dd34225446 100644 --- a/crawl-ref/source/spl-monench.h +++ b/crawl-ref/source/spl-monench.h @@ -3,7 +3,6 @@ #include "spl-cast.h" -spret_type cast_mass_sleep(int pow, bool fail); void cast_tame_beasts(int pow); bool backlight_monsters(coord_def where, int pow, int garbage); |