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authorChris Campbell <chriscampbell89@gmail.com>2011-11-11 18:13:50 +0000
committerChris Campbell <chriscampbell89@gmail.com>2011-11-11 18:43:52 +0000
commitd390da27add73321251544b619f022bd379659d7 (patch)
tree27c76e4584a41cd06a2f1a7ffb178d6070c8bc6b /crawl-ref/source/spl-monench.h
parent06c2b9242f50cc30b0c792de7fdcfd87521bf506 (diff)
downloadcrawl-ref-d390da27add73321251544b619f022bd379659d7.tar.gz
crawl-ref-d390da27add73321251544b619f022bd379659d7.zip
Remove Metabolic Englaciation
It's never really used, since sleeping multiple monsters at a time is actually worse than doing it one at a time with EH (since when you sleep lots of monsters at once they'll just all wake up together).
Diffstat (limited to 'crawl-ref/source/spl-monench.h')
-rw-r--r--crawl-ref/source/spl-monench.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-monench.h b/crawl-ref/source/spl-monench.h
index 01fb344e0c..dd34225446 100644
--- a/crawl-ref/source/spl-monench.h
+++ b/crawl-ref/source/spl-monench.h
@@ -3,7 +3,6 @@
#include "spl-cast.h"
-spret_type cast_mass_sleep(int pow, bool fail);
void cast_tame_beasts(int pow);
bool backlight_monsters(coord_def where, int pow, int garbage);