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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-24 20:39:30 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-24 20:39:30 -0700 |
commit | 069fef24265adf10b09dbb667e4a44455704a559 (patch) | |
tree | 8d1f42f6413415b76e0431bf2738a171d5e1d0f2 /crawl-ref/source/spl-other.cc | |
parent | a207fe70d59285c06119dbe57e2728ed289f09c9 (diff) | |
download | crawl-ref-069fef24265adf10b09dbb667e4a44455704a559.tar.gz crawl-ref-069fef24265adf10b09dbb667e4a44455704a559.zip |
Make Condensation Shield use spellpower instead of Ice
Diffstat (limited to 'crawl-ref/source/spl-other.cc')
-rw-r--r-- | crawl-ref/source/spl-other.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-other.cc b/crawl-ref/source/spl-other.cc index 4f95e009b3..d7d659bcad 100644 --- a/crawl-ref/source/spl-other.cc +++ b/crawl-ref/source/spl-other.cc @@ -426,6 +426,7 @@ spret_type cast_condensation_shield(int pow, bool fail) else mpr("A crackling disc of dense vapour forms in the air!"); you.increase_duration(DUR_CONDENSATION_SHIELD, 15 + random2(pow), 40); + you.props[CONDENSATION_SHIELD_KEY] = pow; you.redraw_armour_class = true; return SPRET_SUCCESS; |