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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-24 20:39:30 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-24 20:39:30 -0700
commit069fef24265adf10b09dbb667e4a44455704a559 (patch)
tree8d1f42f6413415b76e0431bf2738a171d5e1d0f2 /crawl-ref/source/spl-other.cc
parenta207fe70d59285c06119dbe57e2728ed289f09c9 (diff)
downloadcrawl-ref-069fef24265adf10b09dbb667e4a44455704a559.tar.gz
crawl-ref-069fef24265adf10b09dbb667e4a44455704a559.zip
Make Condensation Shield use spellpower instead of Ice
Diffstat (limited to 'crawl-ref/source/spl-other.cc')
-rw-r--r--crawl-ref/source/spl-other.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-other.cc b/crawl-ref/source/spl-other.cc
index 4f95e009b3..d7d659bcad 100644
--- a/crawl-ref/source/spl-other.cc
+++ b/crawl-ref/source/spl-other.cc
@@ -426,6 +426,7 @@ spret_type cast_condensation_shield(int pow, bool fail)
else
mpr("A crackling disc of dense vapour forms in the air!");
you.increase_duration(DUR_CONDENSATION_SHIELD, 15 + random2(pow), 40);
+ you.props[CONDENSATION_SHIELD_KEY] = pow;
you.redraw_armour_class = true;
return SPRET_SUCCESS;