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authorSamuel Bronson <naesten@gmail.com>2013-04-14 19:31:47 -0400
committerSamuel Bronson <naesten@gmail.com>2013-04-14 19:31:47 -0400
commitd3c17637435c58112f3a46700cdd410b4a7e3359 (patch)
tree0fd55b0cc626b335e4524369ade4bd192e5f1926 /crawl-ref/source/spl-other.h
parent85ceb4fef687e2758d02f5dedecba64b9e72d6c0 (diff)
downloadcrawl-ref-d3c17637435c58112f3a46700cdd410b4a7e3359.tar.gz
crawl-ref-d3c17637435c58112f3a46700cdd410b4a7e3359.zip
Make Yred/Beogh's recall abilities prevent recalled dudes from running off
That is, make them follow you unless they were already attacking a monster you can see.
Diffstat (limited to 'crawl-ref/source/spl-other.h')
-rw-r--r--crawl-ref/source/spl-other.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-other.h b/crawl-ref/source/spl-other.h
index 56e9a8c336..83fa3f1022 100644
--- a/crawl-ref/source/spl-other.h
+++ b/crawl-ref/source/spl-other.h
@@ -9,6 +9,7 @@ spret_type cast_sublimation_of_blood(int pow, bool fail);
spret_type cast_death_channel(int pow, god_type god, bool fail);
spret_type cast_recall(bool fail);
void start_recall(int type);
+void recall_orders(monster *mons);
void do_recall(int time);
void end_recall();