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authorChris Campbell <chriscampbell89@gmail.com>2012-08-21 21:58:15 +0100
committerChris Campbell <chriscampbell89@gmail.com>2012-08-21 22:38:19 +0100
commit84e723c600f790e0b1d2a16ed6a3307c2b0d0d1a (patch)
tree0a78ee7b574b054f50f26c9e8bb6babdb76e2214 /crawl-ref/source/spl-selfench.h
parentd876ee30b44a78fa32c10916b962e99a0ff7f8c7 (diff)
downloadcrawl-ref-84e723c600f790e0b1d2a16ed6a3307c2b0d0d1a.tar.gz
crawl-ref-84e723c600f790e0b1d2a16ed6a3307c2b0d0d1a.zip
Remove the See Invisible spell
Simply providing a resist is incredibly uninteresting, and there are plenty of other ways to deal with invisible monsters even without having found a source of SInv on equipment (fog, corona, sticky flame, etc).
Diffstat (limited to 'crawl-ref/source/spl-selfench.h')
-rw-r--r--crawl-ref/source/spl-selfench.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-selfench.h b/crawl-ref/source/spl-selfench.h
index 5bcf7e33bf..a9bb965534 100644
--- a/crawl-ref/source/spl-selfench.h
+++ b/crawl-ref/source/spl-selfench.h
@@ -20,7 +20,6 @@ spret_type cast_insulation(int power, bool fail);
spret_type cast_teleport_control(int power, bool fail);
int cast_selective_amnesia(std::string *pre_msg = NULL);
-spret_type cast_see_invisible(int pow, bool fail);
spret_type cast_silence(int pow, bool fail = false);
spret_type cast_liquefaction(int pow, bool fail);
spret_type cast_shroud_of_golubria(int pow, bool fail);