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authorDracoOmega <draco_omega@live.com>2013-01-28 07:26:53 -0330
committerelliptic <hyperelliptical@gmail.com>2013-01-28 06:08:56 -0500
commit0637e86e95d8129de41b70b6a913ad93dab2d743 (patch)
tree2b7ca224a582f0a5802f61018cfb3b64ade3725a /crawl-ref/source/spl-summoning.h
parent20932f801b698903b464c03d9fa01144d0fa9498 (diff)
downloadcrawl-ref-0637e86e95d8129de41b70b6a913ad93dab2d743.tar.gz
crawl-ref-0637e86e95d8129de41b70b6a913ad93dab2d743.zip
Make familiars fire at monsters hit indirectly by explosions
If you aim an explosion like fireball next to a monster (but not on top of it), instead of the familiar firing at the empty square in the middle of the explosion, it will now attempt to fire at some monster engulfed by the explosion.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r--crawl-ref/source/spl-summoning.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h
index 53363fe677..f92b2b27d9 100644
--- a/crawl-ref/source/spl-summoning.h
+++ b/crawl-ref/source/spl-summoning.h
@@ -85,7 +85,7 @@ spret_type cast_mass_abjuration(int pow, bool fail = false);
spret_type cast_arcane_familiar(int pow, god_type god, bool fail);
void end_arcane_familiar(bool killed);
bool aim_arcane_familiar(spell_type spell, int powc, bolt& beam);
-bool trigger_arcane_familiar();
+bool trigger_arcane_familiar(bolt& beam);
bool fire_arcane_familiar(monster* mons);
void reset_arcane_familiar(monster* mons);