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authorDracoOmega <draco_omega@live.com>2014-02-13 21:51:06 -0330
committerDracoOmega <draco_omega@live.com>2014-02-13 21:51:06 -0330
commit230ef3e62244bdff6adcb585676b0469e80f8b10 (patch)
tree7fa6d0d55c7a7ee44e72bfdcd59e2806907a1c2f /crawl-ref/source/spl-summoning.h
parent28b0058d480bfe2d6c6150d0cf28ea1e0297c481 (diff)
downloadcrawl-ref-230ef3e62244bdff6adcb585676b0469e80f8b10.tar.gz
crawl-ref-230ef3e62244bdff6adcb585676b0469e80f8b10.zip
Make Summon Forest last longer, weaken dryads
The forested terrain effect was far too brief in my opinion, though it still managed to do a fair bit of work in that time span (since dryads were originally designed to threaten late- midgame players). This commit extends the duration a fair bit (and makes it scale more strongly with power), while nerfing the damage output of dryads and their vines a fair bit in the process. (Dryad HD also now scales with spell power.) The longer duration actually comes with a related drawback: if the dryad dies early, the player needs to wait a fair bit longer to be able to recast the spell.
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