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author | DracoOmega <draco_omega@live.com> | 2014-02-13 21:51:06 -0330 |
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committer | DracoOmega <draco_omega@live.com> | 2014-02-13 21:51:06 -0330 |
commit | 230ef3e62244bdff6adcb585676b0469e80f8b10 (patch) | |
tree | 7fa6d0d55c7a7ee44e72bfdcd59e2806907a1c2f /crawl-ref/source/spl-summoning.h | |
parent | 28b0058d480bfe2d6c6150d0cf28ea1e0297c481 (diff) | |
download | crawl-ref-230ef3e62244bdff6adcb585676b0469e80f8b10.tar.gz crawl-ref-230ef3e62244bdff6adcb585676b0469e80f8b10.zip |
Make Summon Forest last longer, weaken dryads
The forested terrain effect was far too brief in my opinion,
though it still managed to do a fair bit of work in that time
span (since dryads were originally designed to threaten late-
midgame players). This commit extends the duration a fair bit
(and makes it scale more strongly with power), while nerfing
the damage output of dryads and their vines a fair bit in the
process. (Dryad HD also now scales with spell power.)
The longer duration actually comes with a related drawback: if
the dryad dies early, the player needs to wait a fair bit longer
to be able to recast the spell.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
0 files changed, 0 insertions, 0 deletions