summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/spl-summoning.h
diff options
context:
space:
mode:
authorDracoOmega <draco_omega@live.com>2014-02-21 22:10:28 -0330
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-06 09:58:09 -0700
commit3813bf075242519dac1e256daebaa9b143d01bcc (patch)
treeb976bbb8fc3bc90b34347ac8f2bd5933b31b8eda /crawl-ref/source/spl-summoning.h
parente724f9623f701d6d69dd7654707d30e1ed94878a (diff)
downloadcrawl-ref-3813bf075242519dac1e256daebaa9b143d01bcc.tar.gz
crawl-ref-3813bf075242519dac1e256daebaa9b143d01bcc.zip
Remove Demonic Horde
This was neither a popular nor powerful nor especially interesting spell, which was basically 'Call Imp, except a lot more of them'. Making the demons more individually powerful only further steps on the toes of the many other demon summoning spells that already exist, so I think it is fine to simply trim it.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r--crawl-ref/source/spl-summoning.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h
index 9ab687e6a1..0cac456539 100644
--- a/crawl-ref/source/spl-summoning.h
+++ b/crawl-ref/source/spl-summoning.h
@@ -56,7 +56,6 @@ bool summon_demon_type(monster_type mon, int pow, god_type god = GOD_NO_GOD,
int spell = 0);
spret_type cast_summon_demon(int pow, god_type god = GOD_NO_GOD,
bool fail = false);
-spret_type cast_demonic_horde(int pow, god_type god, bool fail);
spret_type cast_summon_greater_demon(int pow, god_type god, bool fail);
spret_type cast_shadow_creatures(int st = SPELL_SHADOW_CREATURES,
god_type god = GOD_NO_GOD,