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author | DracoOmega <draco_omega@live.com> | 2014-02-21 22:10:28 -0330 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-06 09:58:09 -0700 |
commit | 3813bf075242519dac1e256daebaa9b143d01bcc (patch) | |
tree | b976bbb8fc3bc90b34347ac8f2bd5933b31b8eda /crawl-ref/source/spl-summoning.h | |
parent | e724f9623f701d6d69dd7654707d30e1ed94878a (diff) | |
download | crawl-ref-3813bf075242519dac1e256daebaa9b143d01bcc.tar.gz crawl-ref-3813bf075242519dac1e256daebaa9b143d01bcc.zip |
Remove Demonic Horde
This was neither a popular nor powerful nor especially interesting
spell, which was basically 'Call Imp, except a lot more of them'.
Making the demons more individually powerful only further steps on
the toes of the many other demon summoning spells that already
exist, so I think it is fine to simply trim it.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r-- | crawl-ref/source/spl-summoning.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h index 9ab687e6a1..0cac456539 100644 --- a/crawl-ref/source/spl-summoning.h +++ b/crawl-ref/source/spl-summoning.h @@ -56,7 +56,6 @@ bool summon_demon_type(monster_type mon, int pow, god_type god = GOD_NO_GOD, int spell = 0); spret_type cast_summon_demon(int pow, god_type god = GOD_NO_GOD, bool fail = false); -spret_type cast_demonic_horde(int pow, god_type god, bool fail); spret_type cast_summon_greater_demon(int pow, god_type god, bool fail); spret_type cast_shadow_creatures(int st = SPELL_SHADOW_CREATURES, god_type god = GOD_NO_GOD, |