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author | Shayne Halvorson <N78291@gmail.com> | 2014-02-07 13:34:12 -0600 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-10 21:02:51 +0000 |
commit | 3fcccda608e7ba86139bccc754948cd42c478f21 (patch) | |
tree | 5ac802c6933a6006d04dcc6ccc97175cd194fc61 /crawl-ref/source/spl-summoning.h | |
parent | a8f07b1d7ffb24825637ea889198faf24749f241 (diff) | |
download | crawl-ref-3fcccda608e7ba86139bccc754948cd42c478f21.tar.gz crawl-ref-3fcccda608e7ba86139bccc754948cd42c478f21.zip |
New spell: Summon Forest (L5 Summ/Tloc)
It temporarily changes nearby terrain to trees and water and summons a dryad.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r-- | crawl-ref/source/spl-summoning.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h index 54ede86239..5d5205603f 100644 --- a/crawl-ref/source/spl-summoning.h +++ b/crawl-ref/source/spl-summoning.h @@ -65,6 +65,7 @@ bool can_cast_malign_gateway(); spret_type cast_malign_gateway(actor* caster, int pow, god_type god = GOD_NO_GOD, bool fail = false); coord_def find_gateway_location(actor* caster); +spret_type cast_summon_forest(actor* caster, int pow, god_type god, bool fail); int animate_remains(const coord_def &a, corpse_type class_allowed, beh_type beha, unsigned short hitting, |