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authorShayne Halvorson <N78291@gmail.com>2014-02-07 13:34:12 -0600
committerChris Campbell <chriscampbell89@gmail.com>2014-02-10 21:02:51 +0000
commit3fcccda608e7ba86139bccc754948cd42c478f21 (patch)
tree5ac802c6933a6006d04dcc6ccc97175cd194fc61 /crawl-ref/source/spl-summoning.h
parenta8f07b1d7ffb24825637ea889198faf24749f241 (diff)
downloadcrawl-ref-3fcccda608e7ba86139bccc754948cd42c478f21.tar.gz
crawl-ref-3fcccda608e7ba86139bccc754948cd42c478f21.zip
New spell: Summon Forest (L5 Summ/Tloc)
It temporarily changes nearby terrain to trees and water and summons a dryad.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r--crawl-ref/source/spl-summoning.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h
index 54ede86239..5d5205603f 100644
--- a/crawl-ref/source/spl-summoning.h
+++ b/crawl-ref/source/spl-summoning.h
@@ -65,6 +65,7 @@ bool can_cast_malign_gateway();
spret_type cast_malign_gateway(actor* caster, int pow,
god_type god = GOD_NO_GOD, bool fail = false);
coord_def find_gateway_location(actor* caster);
+spret_type cast_summon_forest(actor* caster, int pow, god_type god, bool fail);
int animate_remains(const coord_def &a, corpse_type class_allowed,
beh_type beha, unsigned short hitting,