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authorShmuale Mark <shm.mark@gmail.com>2014-05-27 07:48:30 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-27 07:50:38 -0400
commit4ad890b147685244cbb09dd524fbfbb6032b3ca0 (patch)
tree957ec1b7f40eb56822e8b0b0de630a1303c05606 /crawl-ref/source/spl-summoning.h
parent3f6e43b74e5ed6f139ef1103df8666031a5f6a31 (diff)
downloadcrawl-ref-4ad890b147685244cbb09dd524fbfbb6032b3ca0.tar.gz
crawl-ref-4ad890b147685244cbb09dd524fbfbb6032b3ca0.zip
Revert "Don't waste time casting Animate Dead, usually."
Because it's very common that corpses will be hidden by items above them, especially now that that's guaranteed if there are any items above them, the 'z' behaviour it made was too restrictive. This reverts commit f040398a199a9f2bda755c0802287558edecba2e.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r--crawl-ref/source/spl-summoning.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h
index 2652aecd91..dedc6262ac 100644
--- a/crawl-ref/source/spl-summoning.h
+++ b/crawl-ref/source/spl-summoning.h
@@ -74,7 +74,6 @@ spret_type cast_spellforged_servitor(int pow, god_type god, bool fail);
spret_type cast_forceful_dismissal(int pow, bool fail);
-bool can_see_animatable_remains();
int animate_remains(const coord_def &a, corpse_type class_allowed,
beh_type beha, unsigned short hitting,
actor *as = NULL, string nas = "",