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authorSteve Melenchuk <smelenchuk@gmail.com>2013-11-28 19:56:19 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2013-11-28 20:12:05 -0700
commit531d946fa38e23c5cef47898586bf3a5b90e7fc0 (patch)
tree56567a55dd7bd80ed14220730a8410a67ab3ad12 /crawl-ref/source/spl-summoning.h
parent4f8b3e73b329242eeb1144be69fb676461c9d2da (diff)
downloadcrawl-ref-531d946fa38e23c5cef47898586bf3a5b90e7fc0.tar.gz
crawl-ref-531d946fa38e23c5cef47898586bf3a5b90e7fc0.zip
Cap monster summons.
This has most noticeably been an issue with, say, Ilsuiw's water elementals (or old-and-then-new-again elemental wellsprings) and Sojobo's air elementals; it tended to get extremely spammy and tedious. There are some monster spells for which I've set the cap fairly high - perhaps unnecessarily so; these can be tinkered with as necessary.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r--crawl-ref/source/spl-summoning.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h
index 31b6f01893..9e0c5f85f9 100644
--- a/crawl-ref/source/spl-summoning.h
+++ b/crawl-ref/source/spl-summoning.h
@@ -107,7 +107,8 @@ bool trigger_spectral_weapon(actor* agent, const actor* target);
bool confirm_attack_spectral_weapon(monster* mons, const actor *defender);
void reset_spectral_weapon(monster* mons);
-bool summoned_monster(monster* mons, actor* caster, spell_type spell);
+void summoned_monster(const monster* mons, const actor* caster,
+ spell_type spell);
bool summons_are_capped(spell_type spell);
int summons_limit(spell_type spell);