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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-02-10 14:54:27 -0700 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-02-10 14:54:27 -0700 |
commit | 5b32d56375401fe657b83bd5a0b3bb53070e0abf (patch) | |
tree | 4896b6b15aba4e6ecee08a7e75dadc7309a4c50a /crawl-ref/source/spl-summoning.h | |
parent | a8f07b1d7ffb24825637ea889198faf24749f241 (diff) | |
download | crawl-ref-5b32d56375401fe657b83bd5a0b3bb53070e0abf.tar.gz crawl-ref-5b32d56375401fe657b83bd5a0b3bb53070e0abf.zip |
Don't directly shadow mimic conjurations; use shadow spells.
For beams, you get Shadow Bolt; for non-beams, you get Shadow Shard.
There are a couple of weird cases with this that should go away with the
next commit.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r-- | crawl-ref/source/spl-summoning.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h index 54ede86239..d81bed0f5a 100644 --- a/crawl-ref/source/spl-summoning.h +++ b/crawl-ref/source/spl-summoning.h @@ -94,6 +94,7 @@ spret_type cast_mass_abjuration(int pow, bool fail = false); monster* find_battlesphere(const actor* agent); spret_type cast_battlesphere(actor* agent, int pow, god_type god, bool fail); void end_battlesphere(monster* mons, bool killed); +bool battlesphere_can_mirror(spell_type spell); bool aim_battlesphere(actor* agent, spell_type spell, int powc, bolt& beam); bool trigger_battlesphere(actor* agent, bolt& beam); bool fire_battlesphere(monster* mons); |