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authorNicholas Feinberg <pleasingfung@gmail.com>2014-05-26 15:34:53 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-05-27 19:21:11 -0700
commit6644165f80cb0b139aa655a56b9361ecb6f82761 (patch)
tree8870b66e2f9c37c421907caf9320c43340ac06c7 /crawl-ref/source/spl-summoning.h
parentea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2 (diff)
downloadcrawl-ref-6644165f80cb0b139aa655a56b9361ecb6f82761.tar.gz
crawl-ref-6644165f80cb0b139aa655a56b9361ecb6f82761.zip
Hauntify Tukima's Dance.
Make Tukima's Dance weapons (almost) only attack their original owner. Removes the last reason to do fiddly weapon-swapping.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r--crawl-ref/source/spl-summoning.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h
index 91a12c6a1b..0a13117f39 100644
--- a/crawl-ref/source/spl-summoning.h
+++ b/crawl-ref/source/spl-summoning.h
@@ -45,7 +45,7 @@ bool summon_berserker(int pow, actor *caster,
bool summon_holy_warrior(int pow, bool punish);
bool tukima_affects(const monster *mon);
-void cast_tukimas_dance(int pow, actor *target, bool force_hostile = false);
+void cast_tukimas_dance(int pow, actor *target, bool force_friendly = false);
spret_type cast_conjure_ball_lightning(int pow, god_type god, bool fail);
spret_type cast_summon_lightning_spire(int pow, const coord_def& where, god_type god, bool fail);