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author | Ed Gonzalez <ed.gonzalez3@gmail.com> | 2013-06-12 03:13:51 -0700 |
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committer | Ed Gonzalez <ed.gonzalez3@gmail.com> | 2013-06-12 03:13:51 -0700 |
commit | 8e3e18e8898df2c752470f1eb1cfdae82d053695 (patch) | |
tree | 10ef359d934cb0b286f802f607e4dcfbfdb5ae83 /crawl-ref/source/spl-summoning.h | |
parent | 8793e2d34f3455f35aaa2e218dd353668c3d0565 (diff) | |
download | crawl-ref-8e3e18e8898df2c752470f1eb1cfdae82d053695.tar.gz crawl-ref-8e3e18e8898df2c752470f1eb1cfdae82d053695.zip |
Initial casing for monster spectral weapon.
There's no way for a monster to cast it, even if it were on its spell
list, but the spectral weapon code largely is aware of its owner now.
Known issues:
- The spectral weapon doesn't fade following the defeat of its owner.
- Enemy monster spectral weapon attacks freely.
- Allied monster spectral weapon never attacks.
- Spectral weapon doesn't follow charming/uncharming of its owner.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r-- | crawl-ref/source/spl-summoning.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h index c305690722..ff85ffd08b 100644 --- a/crawl-ref/source/spl-summoning.h +++ b/crawl-ref/source/spl-summoning.h @@ -92,6 +92,6 @@ void reset_battlesphere(monster* mons); spret_type cast_fulminating_prism(int pow, const coord_def& where, bool fail); monster* find_spectral_weapon(const actor* agent); -spret_type cast_spectral_weapon(int pow, bool fail); +spret_type cast_spectral_weapon(actor *agent, int pow, god_type god, bool fail); void end_spectral_weapon(monster* mons, bool killed, bool quiet=false); #endif |