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authorJeekaroose <sneakcow@gmail.com>2014-04-29 18:13:57 +0000
committerNicholas Feinberg <pleasingfung@gmail.com>2014-05-27 19:18:48 -0700
commitea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2 (patch)
tree872614b46ea2bd88440fb48c74ef4d2ed8fcdbff /crawl-ref/source/spl-summoning.h
parent6d64fec83a704290ab625343839f31141b2310a3 (diff)
downloadcrawl-ref-ea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2.tar.gz
crawl-ref-ea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2.zip
Change Tukima to be a targeted spell
(Committer's note: The old Tukima's Dance was fiddly and not well-liked. Changing it into something hexier seemed like a popular & reasonable idea. I refactored the spell code & fixed a few small issues.)
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r--crawl-ref/source/spl-summoning.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h
index dedc6262ac..91a12c6a1b 100644
--- a/crawl-ref/source/spl-summoning.h
+++ b/crawl-ref/source/spl-summoning.h
@@ -44,8 +44,8 @@ bool summon_berserker(int pow, actor *caster,
monster_type override_mons = MONS_PROGRAM_BUG);
bool summon_holy_warrior(int pow, bool punish);
-spret_type cast_tukimas_dance(int pow, god_type god = GOD_NO_GOD,
- bool force_hostile = false, bool fail = false);
+bool tukima_affects(const monster *mon);
+void cast_tukimas_dance(int pow, actor *target, bool force_hostile = false);
spret_type cast_conjure_ball_lightning(int pow, god_type god, bool fail);
spret_type cast_summon_lightning_spire(int pow, const coord_def& where, god_type god, bool fail);