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authorNeil Moore <neil@s-z.org>2013-06-26 03:20:56 -0400
committerNeil Moore <neil@s-z.org>2013-06-26 03:20:56 -0400
commitefe6ee7f082ba0bb562e5643fadb425a50c602bb (patch)
treeea52e20d8b2ee6b838e6ad6947b921d771bfe3fd /crawl-ref/source/spl-summoning.h
parente7efbb0ace1242379b4a5157c7c79c804a85f7d0 (diff)
downloadcrawl-ref-efe6ee7f082ba0bb562e5643fadb425a50c602bb.tar.gz
crawl-ref-efe6ee7f082ba0bb562e5643fadb425a50c602bb.zip
Revert "Make Spectral Weapon reset on player's next turn if it hasn't attacked."
It was preventing them from attacking at all. qoala is working on a better solution to the original problem ("saving up" a SW attack). This reverts commit 04540f58001281626c71620fdd56ef4cf216de79.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r--crawl-ref/source/spl-summoning.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h
index c5fde0b557..138741b90f 100644
--- a/crawl-ref/source/spl-summoning.h
+++ b/crawl-ref/source/spl-summoning.h
@@ -98,7 +98,6 @@ void end_spectral_weapon(monster* mons, bool killed, bool quiet = false);
bool trigger_spectral_weapon(actor* agent, const actor* target);
bool check_target_spectral_weapon(const actor* mons, const actor *defender);
bool confirm_attack_spectral_weapon(monster* mons, const actor *defender);
-void reset_spectral_weapon(monster* mons);
bool summoned_monster(monster* mons, actor* caster, spell_type spell);
bool summons_are_capped(spell_type spell);