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authorChris Campbell <chriscampbell89@gmail.com>2014-05-06 21:23:43 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-05-06 21:58:47 +0100
commitf6694988d39908c035bb559df60ab662fdbfe85d (patch)
tree55b35714f8e555d3fb61efd63de12b6f3cf3f4ec /crawl-ref/source/spl-summoning.h
parente292186e3781b43b169c203cb8268733566cef39 (diff)
downloadcrawl-ref-f6694988d39908c035bb559df60ab662fdbfe85d.tar.gz
crawl-ref-f6694988d39908c035bb559df60ab662fdbfe85d.zip
Remove the Summon Elemental spell
It was fairly fiddly and unclear in its mechanics, and elemental summoning is now covered by the elemental evokers (and possibly the storm god at some point in the future too)ยท Moved Summon Forest from the book of the Warp to replace it in the book of Summonings, and added Dispersal to replace it in the book of Wizardry.
Diffstat (limited to 'crawl-ref/source/spl-summoning.h')
-rw-r--r--crawl-ref/source/spl-summoning.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/spl-summoning.h b/crawl-ref/source/spl-summoning.h
index 816843d45d..dedc6262ac 100644
--- a/crawl-ref/source/spl-summoning.h
+++ b/crawl-ref/source/spl-summoning.h
@@ -32,10 +32,6 @@ spret_type cast_sticks_to_snakes(int pow, god_type god, bool fail);
spret_type cast_summon_swarm(int pow, god_type god, bool fail);
spret_type cast_call_canine_familiar(int pow, god_type god, bool fail);
-spret_type cast_summon_elemental(int pow, god_type god = GOD_NO_GOD,
- monster_type restricted_type = MONS_NO_MONSTER,
- int unfriendly = 2, int horde_penalty = 0,
- bool fail = false);
spret_type cast_summon_ice_beast(int pow, god_type god, bool fail);
spret_type cast_monstrous_menagerie(actor* caster, int pow, god_type god,
bool fail = false);