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authorRaphael Langella <raphael.langella@gmail.com>2011-09-02 13:12:59 +0000
committerRaphael Langella <raphael.langella@gmail.com>2011-09-05 23:20:16 +0200
commit24a352c91eed6991927e31a292f9fbbeba3117f1 (patch)
treee3d9fb3cd1563fadfe38ecb460267a6565aed449 /crawl-ref/source/spl-tornado.cc
parentf5fb98b1b463c537788ae796ec9c0ba7fd93d703 (diff)
downloadcrawl-ref-24a352c91eed6991927e31a292f9fbbeba3117f1.tar.gz
crawl-ref-24a352c91eed6991927e31a292f9fbbeba3117f1.zip
Item mimics use the new generation algorithm too.
Also remove the teleport and change behaviour. Speed is reduced to 8 so they are still easy to escape. They start being generated at dungeon level 7. Any item has 1 chance in 500 of being a mimic.
Diffstat (limited to 'crawl-ref/source/spl-tornado.cc')
-rw-r--r--crawl-ref/source/spl-tornado.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-tornado.cc b/crawl-ref/source/spl-tornado.cc
index 97882e3d3d..223525bf4c 100644
--- a/crawl-ref/source/spl-tornado.cc
+++ b/crawl-ref/source/spl-tornado.cc
@@ -325,8 +325,6 @@ void tornado_damage(actor *caster, int dur)
mon->add_ench(ench);
}
behaviour_event(mon, ME_ANNOY, caster->mindex());
- if (mons_is_mimic(mon->type))
- mimic_alert(mon);
}
else if (!leda)
{