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author | Chris Campbell <chriscampbell89@gmail.com> | 2011-07-21 14:42:47 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2011-07-21 14:42:47 +0100 |
commit | 5c255dbf8cb70a47d7356b6b74ba40d126bb75ec (patch) | |
tree | f554413c78b0766e3e660a38598507d4044910e6 /crawl-ref/source/spl-tornado.cc | |
parent | a96b0a3fd5c7390958475bf934a457bbd5ed8750 (diff) | |
download | crawl-ref-5c255dbf8cb70a47d7356b6b74ba40d126bb75ec.tar.gz crawl-ref-5c255dbf8cb70a47d7356b6b74ba40d126bb75ec.zip |
Reduce Tornado damage
Let's test it at a middle ground for a bit and see how it plays. With
12 dice it was back to trivialising Ziggurats (and everything else, of
course).
Diffstat (limited to 'crawl-ref/source/spl-tornado.cc')
-rw-r--r-- | crawl-ref/source/spl-tornado.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-tornado.cc b/crawl-ref/source/spl-tornado.cc index e3bc6e3a7b..f53d3142cb 100644 --- a/crawl-ref/source/spl-tornado.cc +++ b/crawl-ref/source/spl-tornado.cc @@ -338,7 +338,7 @@ void tornado_damage(actor *caster, int dur) float_player(false); } int dmg = apply_chunked_AC( - div_rand_round(roll_dice(12, rpow), 15), + div_rand_round(roll_dice(9, rpow), 15), victim->armour_class()); if (dur < 0) dmg = 0; |