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authorShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
commit63a232999fb6433f0ccbc20a88680cff18a2db57 (patch)
tree01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/spl-transloc.cc
parent2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff)
downloadcrawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz
crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip
Remove scrambling.
It was something that was almost never relevant but that cluttered up the code regardless. If it were to be more relevant that would not really be a good thing since a chance for instadeath is rather bad design.
Diffstat (limited to 'crawl-ref/source/spl-transloc.cc')
-rw-r--r--crawl-ref/source/spl-transloc.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/spl-transloc.cc b/crawl-ref/source/spl-transloc.cc
index 6fd5f9f175..e3f428e76b 100644
--- a/crawl-ref/source/spl-transloc.cc
+++ b/crawl-ref/source/spl-transloc.cc
@@ -276,7 +276,7 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink,
if (!wizard_blink)
place_cloud(CLOUD_TLOC_ENERGY, you.pos(), 1 + random2(3), &you);
- move_player_to_grid(beam.target, false, true);
+ move_player_to_grid(beam.target, false);
// Controlling teleport contaminates the player. -- bwr
if (!wizard_blink)
@@ -331,7 +331,7 @@ void random_blink(bool allow_partial_control, bool override_abyss, bool override
{
canned_msg(MSG_YOU_BLINK);
coord_def origin = you.pos();
- move_player_to_grid(target, false, true);
+ move_player_to_grid(target, false);
// Leave a purple cloud.
if (!cell_is_solid(origin))
@@ -616,7 +616,7 @@ static bool _teleport_player(bool allow_control, bool wizard_tele,
if (!wizard_tele && !cell_is_solid(old_pos))
place_cloud(CLOUD_TLOC_ENERGY, old_pos, 1 + random2(3), &you);
- move_player_to_grid(pos, false, true);
+ move_player_to_grid(pos, false);
// Controlling teleport contaminates the player. - bwr
if (!wizard_tele)
@@ -691,7 +691,7 @@ static bool _teleport_player(bool allow_control, bool wizard_tele,
if (!cell_is_solid(old_pos))
place_cloud(CLOUD_TLOC_ENERGY, old_pos, 1 + random2(3), &you);
- move_player_to_grid(newpos, false, true);
+ move_player_to_grid(newpos, false);
}
_handle_teleport_update(large_change, old_pos);
@@ -761,7 +761,7 @@ bool you_teleport_to(const coord_def where_to, bool move_monsters)
bool large_change = you.see_cell(where);
- move_player_to_grid(where, false, true);
+ move_player_to_grid(where, false);
_handle_teleport_update(large_change, old_pos);
return true;
@@ -1007,7 +1007,7 @@ static bool _quadrant_blink(coord_def dir, int pow)
}
coord_def origin = you.pos();
- move_player_to_grid(target, false, true);
+ move_player_to_grid(target, false);
// Leave a purple cloud.
if (!cell_is_solid(origin))