diff options
author | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
---|---|---|
committer | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
commit | 63a232999fb6433f0ccbc20a88680cff18a2db57 (patch) | |
tree | 01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/spl-transloc.cc | |
parent | 2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff) | |
download | crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip |
Remove scrambling.
It was something that was almost never relevant but that cluttered
up the code regardless. If it were to be more relevant that would
not really be a good thing since a chance for instadeath is rather
bad design.
Diffstat (limited to 'crawl-ref/source/spl-transloc.cc')
-rw-r--r-- | crawl-ref/source/spl-transloc.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/spl-transloc.cc b/crawl-ref/source/spl-transloc.cc index 6fd5f9f175..e3f428e76b 100644 --- a/crawl-ref/source/spl-transloc.cc +++ b/crawl-ref/source/spl-transloc.cc @@ -276,7 +276,7 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink, if (!wizard_blink) place_cloud(CLOUD_TLOC_ENERGY, you.pos(), 1 + random2(3), &you); - move_player_to_grid(beam.target, false, true); + move_player_to_grid(beam.target, false); // Controlling teleport contaminates the player. -- bwr if (!wizard_blink) @@ -331,7 +331,7 @@ void random_blink(bool allow_partial_control, bool override_abyss, bool override { canned_msg(MSG_YOU_BLINK); coord_def origin = you.pos(); - move_player_to_grid(target, false, true); + move_player_to_grid(target, false); // Leave a purple cloud. if (!cell_is_solid(origin)) @@ -616,7 +616,7 @@ static bool _teleport_player(bool allow_control, bool wizard_tele, if (!wizard_tele && !cell_is_solid(old_pos)) place_cloud(CLOUD_TLOC_ENERGY, old_pos, 1 + random2(3), &you); - move_player_to_grid(pos, false, true); + move_player_to_grid(pos, false); // Controlling teleport contaminates the player. - bwr if (!wizard_tele) @@ -691,7 +691,7 @@ static bool _teleport_player(bool allow_control, bool wizard_tele, if (!cell_is_solid(old_pos)) place_cloud(CLOUD_TLOC_ENERGY, old_pos, 1 + random2(3), &you); - move_player_to_grid(newpos, false, true); + move_player_to_grid(newpos, false); } _handle_teleport_update(large_change, old_pos); @@ -761,7 +761,7 @@ bool you_teleport_to(const coord_def where_to, bool move_monsters) bool large_change = you.see_cell(where); - move_player_to_grid(where, false, true); + move_player_to_grid(where, false); _handle_teleport_update(large_change, old_pos); return true; @@ -1007,7 +1007,7 @@ static bool _quadrant_blink(coord_def dir, int pow) } coord_def origin = you.pos(); - move_player_to_grid(target, false, true); + move_player_to_grid(target, false); // Leave a purple cloud. if (!cell_is_solid(origin)) |