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authorChris Campbell <chriscampbell89@gmail.com>2012-12-24 12:33:59 +0000
committerChris Campbell <chriscampbell89@gmail.com>2012-12-24 12:33:59 +0000
commit7f0416492553db52d7613d506b8ab584b7819904 (patch)
treed4b2c29143c7b98b1f97fae9a80767320528e270 /crawl-ref/source/spl-transloc.h
parenta9aa566fed43892e00eeda9f5fd02a3d7dc19da2 (diff)
downloadcrawl-ref-7f0416492553db52d7613d506b8ab584b7819904.tar.gz
crawl-ref-7f0416492553db52d7613d506b8ab584b7819904.zip
Fix teleporters ignoring stasis, add failure messages for some vaults
Except for Zigsprint teleporters, Maxwell's users should be encouraged at all costs.
Diffstat (limited to 'crawl-ref/source/spl-transloc.h')
-rw-r--r--crawl-ref/source/spl-transloc.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-transloc.h b/crawl-ref/source/spl-transloc.h
index 68920d1af1..8bc7dafa0e 100644
--- a/crawl-ref/source/spl-transloc.h
+++ b/crawl-ref/source/spl-transloc.h
@@ -19,7 +19,8 @@ void you_teleport_now(bool allow_control,
bool wizard_tele = false,
int range = GDM);
bool you_teleport_to(const coord_def where,
- bool move_monsters = false);
+ bool move_monsters = false,
+ bool override_stasis = false);
spret_type cast_portal_projectile(int pow, bool fail);